Simon joined Tequila after I left and he did an awesome job. He looked into my effects and found the fire an interesting case to breakdown and make this talk.
Fire:
Water impact
Simon joined Tequila after I left and he did an awesome job. He looked into my effects and found the fire an interesting case to breakdown and make this talk.
Fire:
Water impact
I was curious to take a look at Houdini and have tested it by making an impact between asteroids. I then added fx and lighting to finish building the impact.
I was in charge of visual effects for the game Endling. Rain, water splashes, fire, smoke, shorelines and contour waves, swimming trails, digging…
In January 22 I joined Estudio Future as VFX and material artist. I’m in charge of every effect in the game Rivals as well as “weird” shaders and scene polishing.
I remember when I created this effect in UDK for ‘The Waterfall’. I also remember the problems I had back then. But thanks to Unity and its flexibility, I have had the chance to remake it correctly. I can now defocus the effect properly, it also deals with other transparent FX and DoF. I was pretty happy with the result and found it interesting, so I have released it at the asset store.
At Virtual Toys I was in charge of the particle effects and environment materials. It was my first contact with cascade and particle effects.