Fog Volume 3
Fog Volume 3 is a volumetric fog renderer designed to model a wide range of foggy situations.
Several lighting behaviors have been taken into account to achieve artistic or realistic results.
SAS – Standard Anisotropic Shader
SAS has been designed to cover a wide range of materials such as silk, velvet, cotton, wool, plastics, leather or metals. It features anisotropic highlight, which is perfect for brushed metals or fibers.
Fog Volume
Fog Volume is a fog container designed to add ambient and deeper atmospheres into game environments.
Videotutorial | Documentation | Forum thread | Web player demo | Gradients demo
Lens Dirtiness
Lens Dirtiness is an Image effect for cameras that adds the commonly known bloom effect with texture overlay that simulates lens dirtiness defocus. Works on mobile.
Video (old) | Web demo | Forum | Documentation
Foggy Lights
Foggy Lights will enhance your light sources by adding a glowing effect around them. Works on Mobile.
Videotutorial | Documentation | Forum Thread
Lens Wetness
Lens wetness will simulate water drops over the camera lens. It consists of a customizable particle effect, an optimized “GrabPass” method and a custom image postprocessing for closeup defocus.
Documentation | Web player demo | Forum
Cloth Shader
This shader will represent key lighting behaviours of fabric. You can get a wide range of clothing effects such as carpet, silk or velvet.
Documentation | Chair Web player | Towel Web player | Forum