David Miranda

|

Technical Artist

Main menu

Skip to primary content
Skip to secondary content
  • Customer
  • Game Art
  • Game FX
  • Graphics research
  • DEV Blog
  • DEMO REEL

Post navigation

← Previous Next →

Screen Space Sub-Surface Scattering for real time Skin rendering

Posted on 20 October, 2013 by David M

Character rendering research & development for the game ‘The Forest’

Online demo

Breakdown:

This entry was posted in Graphics by David M. Bookmark the permalink.
  • Contact
  • About
  • Products
Copyright 2026 © David Miranda All Rights Reserved